Lead level designer with over 10 years of triple A industry experience working at high profile studios such as Lionhead, Crytek and Sumo Digital.
Experience in Open world adventure games, first person shooters and puzzle games. Over half a career spent developing for multiplayer environments and F2P models as both a level designer and technical designer with very strong blueprint knowledge.
12 years spent in the Unreal Engine, 6 of those in Unreal Engine 4. Expertise in 3DS max and C# coding language.
A burning passion for real world photography and videography.
- Crackdown 3
- Dead Island 2
- Snake Pass
- Fable: Legends
- Fable: The Journey
- Homefront: The revolution
- Unreal Engine 4
- 3DS Max