Lead level designer with over 10 years of triple A industry experience working at high profile studios such as Lionhead, Crytek and Sumo Digital.

Experience in Open world adventure games, first person shooters and puzzle games. Over half a career spent developing for multiplayer environments and F2P models as both a level designer and technical designer with very strong blueprint knowledge.

12 years spent in the Unreal Engine, 6 of those in Unreal Engine 4. Expertise in 3DS max and C# coding language.

A burning passion for real world photography and videography.


  • TBA
  • Spyder
  • Crackdown 3
  • Dead Island 2
  • Snake Pass
  • Hitman
  • Fable: Legends
  • Fable: The Journey
  • Homefront: The revolution


  • Unreal Engine 4
  • 3DS Max
  • Photoshop